Quite simply, just open a file (File->Open Data File) and select a file. The converter will try and determine which format it is (usually by size). However, if the format is unrecognised, it will not get loaded and error message will be displayed.

Bulk Conversion
Menu Items|
File->Open Data File - Used to open a data file. File->Bulk Convert Files - This will open each recognised file in the specified folder and converts to the specified format according to the settings in the Options window. File->Close Data File - Closes the currently selected open file. File->Close All - Closes all open files. File->Save As Bitmaps - Saves the currently selected open file as a series of bitmaps. File->Save As BBC data file - Saves the currently selected open file as a BBC Micro data file. File->Save As Acorn Electron data file - Saves the currently selected open file as an Acorn Electron data file. File->Save As Commodore 64 data file - Saves the currently selected open file as a Commodore 64 data file. File->Save As Archimedes data file - Saves the currently selected open file as an Acorn Archimedes data file. File->Save As PC data file - Saves the currently selected open file as a PC data file. File->Exit - closes the application Tools->Options - Allows the user to specify how files are opened and saved. |
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There are five tabs - General, BBC Micro, Acorn Electron, Commodore 64 and Bitmaps. General The General tab has options which will affect the whole application. Add wall around maps: This option will add a wall (character 8) around every map. Automatic conversion of timelimits: Specify whether you want to change the time limits between the formats. BBC Micro, Acorn Electron, Commodore 64 On the BBC Micro, Acorn Electron and Commodore 64 tabs, you have the following options: Use loaded characters: Use the character set in the file being loaded. NOTE: The application will pad out the characters from 12x24 to 16x32 for Acorn Electron files. Use BBC/C64 "PRELUDE" characters: Replace the loaded characters with the character set from the PRELUDE scenario.* Use Archimedes "PRELUDE" characters: Replace the loaded characters with the enhanced character set from the Archimedes PRELUDE scenario. This will 'downgrade' the character set to use the smaller number of colours.* Use The Lost Realms "LARGO" characters: Replace the loaded characters with the relevant characters from The Lost Realms LARGO scenario.* Commodore 64 Additionally, the Commodore 64 has the extra options for the small map characters. This is taken into account when saving in the Commodore 64 format: Use standard characters: Use the standard map characters. Reduce converted characters: Reduce the full size (16x32) characters to map size (4x8).* Bitmaps With the Bitmaps tab you can specify which components get saved, and which format, when you Save As Bitmap - note that if you deselect all of them, nothing will be saved. Save maps as bitmaps: Will save the maps as Windows BMP image files. This will be approx 960x832 pixels, 8 bits per pixel, unless the "50% of size" is ticked. Save maps as GIFs: Will save the maps as GIF image files. This will be approx 960x832 pixels unless the "50% of size" is ticked. 50% of size: This will reduce the map size to 50% of the full image. This will be approx 480x416, 8 bits per pixel. Filename prefix: The maps will be saved with the filename specified, with whatever prefix is specified. This, however, is only valid when using Bulk Conversion. Filename suffix: The maps will be saved with the filename specified, with a suffix indicating the screen. This can either be in Alpha (A,B,C,D,E,F,G,H) or Numeric (1,2,3,4,5,6,7,8). Followed by: The maps will be saved with the filename specified, with a suffix as above, and then any other suffix specified. Save characters as bitmaps: Will save the characters in Windows bitmap format (32x32 pixels, 8 bits per pixel). Save characters as GIFs: Will save the characters in GIF format (32x32 pixels). Save summary text file: Will save the passwords and edit codes in a text file. *These options are currently unavailable - selecting them will have no effect. |
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